The Legend of Zelda: The Wind Waker (Beta Quest) The Legend of Zelda: The Wind Waker (LagoLunatic's) The Legend of Zelda: Twilight Princess HD - Located in video description; Zelda Classic (fangame) - Randomizer quests; The Legend of Zelda / The Legend of Zelda: A Link to the Past - See Multi-series; The Talos Principle.
AboutThis is a randomizer for The Legend of Zelda: The Wind Waker.It randomizes all the items in the game so that each playthrough is unique and you never know where a particular item will be.It also makes the game completely open world from the start, removes most cutscenes from the game, and increases sailing speed and text speed.Download it here: InformationThe randomizer only supports the North American Gamecube version of Wind Waker. (MD5: d8e4d45af2032a081a0f4b)The European and Japanese versions of Wind Waker won't work, and neither will Wind Waker HD.The randomizer guarantees that every playthrough will be completable, and that you don't need to use any glitches or tricks to beat it.All items are randomized, but because Wind Waker is such a large game, a single run of it would take a very long time if you had to check every single location. Therefore the randomizer has options to limit where progress items can appear based on the type of the location.For example, you can limit progress items to appearing in dungeons and secret caves only, or secret caves sidequests and mail, or any other combination you want.Location types that you don't select will only have unimportant items that you don't need to beat the game - like rupees, heart pieces, quiver upgrades, etc. So you can skip checking them entirely, unless you want some of those optional items.If you seem to be stuck and can't find anywhere to progress, you should first consult the spoiler log. The spoiler log is generated at the same time as the randomized ISO, and is put in the same folder.
Contents.AdnnoThis model appears to be the corner of a mural at first glance, but there are 16 material swap files for it. When the textures inside these material swaps are put together, a mural of people praying to the Triforce is revealed. This image is similar to a scene in the game's opening legend.Adnno ImageOpening ImageThe fact that the mural is in 16 pieces may suggest that this was an early idea for the sliding puzzle, which in the final game is an optional mini-game found in Link's Oasis.Always.
Demo18ArchiveTranslationUsedDemo18.arcCutscene 18✔This is the archive file for the cutscene in which Link meets Jabun. While used, it contains some unused resources.Jabun (Dummy) ModelTranslationjbdummy.bdlJabun - DummyAs this model's name implies, it's a rough version of Jabun's final model.
It lacks eyes and a proper mouth.Unlike this early version, the Jabun that appears in the final game doesn't have a tail. It's possible that the appendage was excluded in order to reduce his model's file size, since the opaque water of the released game would have hidden it from sight. However, since the AmosT test room has translucent water, it's likely that this dummy model was created at a time when this water was in use.Only one animation exists for this model: jblobswim.bck. It's just what it sounds like: a swimming animation. Where this animation would be used is unknown. (Especially since it looks like it's underwater.). ModelTranslationobcomp.bdlLady -?In the final version of the game, Rose never leaves Outset Island, so it's a mystery why a copy of her model is included in a cutscene that doesn't take place anywhere near her home.While Rose's model may have been misplaced, there is some evidence that her inclusion in this archive is more than an accident.
Demo20.arc also contains two animations for the character (a BCK and a BTP file), which are copies of the Rose animations in Demo5.arc, the archive file for the 'Leaving Outset Island' cutscene. Rose's model and these animation files can also be found in Demo45.arc, the archive file for the cutscene in which the King of Red Lions talks to Valoo before he, Link, and Tetra travel to Hyrule for the second time. ModelTranslationfdcomp.bdlFado -?This model is an older version of Fado. It is strange for a version of the character to be located in Demo45.arc, as Link hasn't even met the Sage of Wind by the point in the story at which this cutscene is triggered.This incarnation of Fado differs from his final appearance in that he bears a much stronger resemblance to Saria: his hair is green, his eyes are open, and his sleeves are more reminiscent of his sister sage from Ocarina of Time.A comparison of the early and final models' main textures reveals that there is only one difference between them: a square in the top-center that has become lighter. As such, the sleeve design used by Fado's early model goes unused in the final.While the animated texture (BTP) files attached to the model no longer function correctly, there are textures for blinking, looking left, and looking right. There are placeholder textures where one would expect to find his other eye and mouth textures, suggesting that there was still work to be done on this model at the time it was cut. Gryw00ArchiveTranslationUsedGryw00.arcxxx✘This is the archive file for an unused xxx.Transparent Water ModelTranslationxxxxxxThis unused object consists of a layer of invisible water that allows you to see Link's swimming animation.
Every object that interacts with water can also interact with this one, such as the King of Red Lions and Big Octos. The only exceptions are objects like Beedle's Ship Shop that use scripted paths.The cheat codes below replace the grass clump objects, known as kusax21, with the unused water layer. ArchiveTranslationUsedKrock01.arcSmall Rock - 01✘This is the archive file for a small, unused rock.Small Rock ModelTranslationkrock01.bmdSmall Rock - 01This uniquely-textured stone is a bit taller and much wider than Link, but seems tiny in comparison to other rocks, such as the Head Stones.The fact that its model uses the.bmd format instead of the more common.bdl suggests that it was created early in development. There is no mention of the stone in the game's executable file, and it doesn't appear to be loadable via the regular methods of actor replacement.
The most reliable way to see the rock in-game is to swap its model file with that of another object that uses the same.bmd format.There is a model called krock00.bdl found in the Always.arc archive, which features both the newer model format and more conventional textures. Kt ArchiveTranslationUsedKt.arc?✘This is the archive file for a colourful unused bird.Bird ModelTranslationktmodel.bmd? - ModelThis little bird cannot be found in normal maps, but does appear to be mostly working in-game. It flies and lands on Link's head, albeit improperly. It is loaded in one of the test levels.
The codes below will replace seagulls with this bird:PAL/EURNTSC-U/USANTSC-J/JapanAction ReplayY8JB-QGU3-F6P983J0K-TFK1-2NBFDQ75X-8886-DE1H2RK2P-Y4UG-UF0REBR0Z-C0ZE-B8K1XVVDM-8AD8-P98GNGecko/WiiRd04379EC0 00B9FF00043731E0 00B9FF 00B9FF00. ArchiveTranslationUsedSyan.arcChandelier✘This is the archive file for an unused chandelier that appeared in the Spaceworld 2001 trailer.Chandelier ModelTranslationsyan.bdlChandelierThis chandelier was used in the SpaceWorld 2001 trailer, during the scene where several Moblins are chasing Link. It features two animations: syan.bck and syan2.bck. It doesn't have any collision files associated with it, so it isn't possible to land on or hang off it like Link does in the trailer. It is loaded in one of the test levels, though scaled down significantly in size. The codes below will replace postboxes with this chandelier:PAL/EURNTSC-U/USANTSC-J/JapanAction ReplayAUPT-EU14-HVR2M1FWZ-FQFU-0PWKNY0Y1-MMDU-P8RQKYQ47-W17E-RFGPXD2X3-DHE0-ZYY589PHP-H9F1-G6WCNGecko/WiiRd0437A6D0 00B2FF00043739F0 00B2FF0004366E90 00B2FF00.
Title ArchiveTranslationUsedTitle.arcTitle✔This is the archive file for the title screen. While used, it contains some unused resources.Early Skybox ModelTranslationxxxxxxThe archive named Title.arc contains a slightly different version of the 'VrTest' BMD, as well as another model of the sky much older than vrbox.bmd. The main difference between this version and later versions of the skybox is that this skybox is dome shaped. Later sky boxes are cylindrical in shape with cloud textures around the circumference with separate cloud textures added in the center.
This skybox, on the other hand, has cloud textures all over the inside of the dome and doesn't appear to have separate cloud textures.ModelPre-Release ImageTexture. TTree ArchiveTranslationUsedTTree.arc?
Tree?This is the archive file for an unused xxx.Poe ModelTranslationpotest.bdlPoe - TestA very early Poe model. Most of the model is missing textures. Only the face and hands have textures and, for some reason, the hands use the same texture as the face. This model has at least one animation called 'wait.bck'. As can be expected, the animation makes the Poe model hover in place, as if it is waiting. The animation can be seen in the video below.ModelTexture.